Showcase
Snowpainters
Arcade Racing | Steam Release
In just four months, our team of 40 created a shipped game in Unreal. With a strike team of four level designers, we designed Track 1: North Pole, and I became responsible for all of its gameplay aspects. We used splines as the basis of the track, AI pathing, and more.
You Teach! Romeo and Juliet
Visual Novel | RPG Maker MV
In eight months of rapid prototyping and developing, I invented a system for generating procedural dialogue and applied it to simulating a literary discussion in a fictional classroom. Drawing on a range of life experiences and skills, I developed a unique game with research value.
Yonder
2D Platformer | Android Tablet
In three months, our six-person team created a mobile game in Unity. I designed the introductory first level and polished it to completion. In between level design tasks, I wrote C# code to fix bugs for the software developers. Our tightly-knit team collaborated intensely on the overall design.
A Parable of Rust and Rot
FPS | Half Life 2 Mod
In shortly over a month, I created a ten minute level for Half Life 2 in Valve's Hammer editor. Puzzles and FPS combat were interwoven with common gameplay themes: explosions and levers. The story unfolds in tandem with the gameplay's pacing for maximum impact.
Super Sudden Death Land
Turn-Based RPG | Unreal Engine 5
In five weeks of game jamming, our 4-person team produced an hour-long experience for fans of JRPG's. My design aimed to breathe life into tried-and-true methods of turn-based gameplay. Knowledge of Unreal Blueprints let me create many features and systems swiftly.
Super Sudden Death Land
Turn-Based RPG | Unreal Engine 5
In five weeks of game jamming, our 4-person team produced an hour-long experience for fans of JRPG's. My design aimed to breathe life into tried-and-true methods of turn-based gameplay. Knowledge of Unreal Blueprints let me create many features and systems swiftly.